Steve’s thread is getting a little cluttered, so I thought I’d start a new one primarily to discuss how you are using TrainOps.
I’ll start off by describing an operating scenario that I haven’t quite figured out how to set up properly in the software.
I’ve created 4 trains, two in each direction. Eastbound trains originate indoors and terminate outdoors. The Westbound turn originates outdoors where the Eastbound ended.
One pair, is the the Eastbound/Westbound Daily (WX10 - WX11). WX10 originates at my my Main Yard and serves the Interchange Yard and Team Track (indoors) and my only facing point industry outdoors where there is no run-around facility. WX11 retraces the route in the opposite direction serving the same places.
The other pair, Eastbound/Westbound Mixed (MX10- MX11). MX10 originates at my Interchange Yard and serves my Team Track, Main Yard, and two trailing point industries outside. MX11 runs the same route the other direction.
In both cases, the Eastbound trains terminate at a place that is not a Yard. This was giving TrainOps fits, but Bob quickly fixed that. That still leaves a problem of a car in limbo when the train terminates on the main, which MX10 did. Since it’s a simple matter to call my Eastbound end of track a siding, I did so but I did not designate it as a yard or a place for empties to go. That idea seemed to work, the cars picked up on the Eastbound turn now live in the siding. I had expected me Westbound turn to pick up the cars and bring them back to the main yard or interchange, but it did not. The Westbound turn says it has nothing to do (no cars found).
So, for those of you running a two train turn, how do you handle the terminating points? Do you have a yard at both ends and keep cars in both? Or is there some trick to getting cars to come back to the main yard or interchange?
I’m open to any suggestions of how I should set this up, both within the TrainOps software or physically on the layout, other than suggesting I add a run-around as that’s on the to-do list.