It was super cool to finally understand the logic behind an ops session this last weekend, Al’s and Bob’s being “switch lists” and Stan’s being “car cards.” Once I got past the mystery hump, all made perfect sense. But wow, what a challenging “game”!
Seems like car cards and switch lists are the way to go, but I was curious if there are other equally straightforward and suitable methods for a garden rr. But out of curiosity, I was looking for a synopsis of types of ops sessions, and ran across this. It has a nice bibliography as well.
My S, MD & SIL are all addicted to physical board games, and they might enjoy an ops session from that point of view.
It would be fun if there were unintended occasional oddities to be interjected… e.g., dead cow on track, washout, telegraph blackout, tunnel fire, emergency hauling of the fire department to a fire, picnic train for all the townsfolk (on flats), and so on. All of these happened on the V&T, so a special event list for others would vary. But it might, in theory, add to the ops session “game”.
Of course, Al and Stan and Bob will have connected their layouts by the time I make mine semi functional, but I’m inspired by them, and am glad for it.