Back in May I did a foam core mockup for the Dos Manos depot:
Since then I haven’t had much modeling time and have only just now started to work on the actual model of the depot. First I disassembled the mockup and worked out the size and position of doors and windows for each wall. As you can see by my scribblings this involved some trial and error:
Then I laid out the final design on a 16" x 20" sheet of 6mm thick Sintra PVC board, and cut it out:
Before going any further, I wanted to work out exactly what kind of stone and masonry the building would have. I decided on light tan sandstone in random courses for the bulk of the structure. Then I did a small test piece to see if I could successfully replicate that look using Sintra PVC board. Here’s how the test piece turned out. I’m pleased with it:
With that settled, it was time to start texturing the first wall of the building. The first step in this process is to lightly sand the surface using a sanding block and horizontal strokes. This removes the sheen, and the fine scratches add a very subtle texture. Next, I used sandpaper wrapped around a dowel. This was applied with a scrapping motion, horizontally across the face of the wall. This added some more prominent scratches:
This close up view shows the scratches. Most of them will be obscured by the rest of the process, so they don’t have to be perfect:
The next step involves tapping on the surface with a rock to give it a rough, uneven texture. For this you need a rock that isn’t too rough or too smooth. Here’s the rock I used:
After going over the entire surface with the rock, I used a t-square and pencil to lightly draw a series of horizontal lines on the wall. These will be used as guides when scribing the stone courses. Because I’m simulating random courses, the lines don’t have to be evenly spaced:
That’s it for now, more later. Enjoy!