I posted this in HJ’s glitches thread, but it got lost, so here’s a thread dedicated to my issues with trying to set up a turn as 2 trains…
I’m still having problem making a mixed train “turn” work. My Eastbound train terminates (and Westbound originates) the end-of-track. In the Physical Layout I called this a siding but not a yard. I DID NOT mark it as a place for empties.
When I run the Eastbound turn, it drops an empty in this siding. The Westbound turn should take this car back to the interchange, but doesn’t. Even if I advance the date several times the car stays on the siding as an empty. I have no industries that call for an empty of this type so it should go to the interchange.
After advancing the date a few times the Westbound finally has something to do - pick up an empty tank that should go to the interchange. The Westbound turn serves the interchange but terminates at a passenger station one “town” beyond the interchange yard and two towns beyond the main yard. The empty tank doesn’t go to either yard, but stays on the train when it terminates at the station.
Looking at the car locations after the Westbound terminates, the tank is back at the industry where it originated, so obviously the program can’t leave the car at a place where there is no siding.
Do all trains need to terminate at a yard? Routing a train through a town that has a yard doesn’t seem to be good enough.
How do I get an empty that is supposed to go to an interchange to get loaded but is stuck someplace on the layout to go to the interchange?