OK I have had to revisit this subject. The main reason I asked it was to foster ideas and force me to explain myself and by doing so work through a design to come up with something realistic. Thanks to Steve for asking me what my givens and druthers are. In thinking through that and the switch conversation I have had to modify my dreams and that isn’t a bad thing. He told me in person to avoid a spaghetti feast, well my eyes were bigger than my space. I realized I was trying to cram to much into one spot and it was causing issues.
So with that said I went out side and began cleaning up the area and taking down the existing play area and thinking about the actual size of things. Large scale is well…Large. The amount of track was going to leave little room for anything else. So back to givens and druthers.
Givens: (in order of priority)
Has to fit in a 48’X12’ space.
Must have the “feel” of an 1880’s RR.
Has to have one option for continuous running.
Must have a mine, a steamboat landing, a prototypical depot, and a town site.
Must have min 8’ dia curves, not exceed 2%, have min #6 switches, cross overs must have 9" of clearance.
Have a min of on grade crossover.
Must utilize the existing play structure rebuilt as a switch tower/train shed.
Druthers:
Would like several tunnels and bridges.
have operations considerations.
Ability to run two continuous trains on separate tracks.
Detailed landscaping through out.
So after reassessing the situation and changing my perspective I decided to simplify. I decided I really would be happier with a less is more approach. One it would give me more room for scenery and landscaping, It would help me avoid complicated track arraignments that I would fight. And get me running trains and building stuff to go on the layout instead of messing with installing and maintaining track. This approach also helped me return to prototype fidelity in that my prototype was a simple RR not a lot of track. A busy rack plan would not have the feel of a smallish mining railroad. I also liked the dog bone approach instead of the looped approach but what I came up with was two busy. I would like to keep that same idea in a simpler version. Here is the newest idea floating through my head.
The weird siding up at the upper right was a last minute addition just to show that I have the room to do something there. I might it as the main line and tie it into the reversing loop and use the upper most track as a spur that could lead to the front yard instead of having it run into the loop.
So this design meets all my givens. What it does not do is give me two continuous independent loops. What I have instead are two options for one continuous run depending one which of the two reversing loops that start at the right are used. In doing so i eliminated some complicated track work and simplified the design. But I could have operations on the one reversing loop that was not being used for continuous running for a second train. I also moved all switches to longer straight runs so i don’t have to deal with tight switches on tight corners. Having three reversing loops should give me operational interest. It is a much simpler plan and one I think I could be happy with.
I can see some potential for making a second reversing loop on the inner curve to the right. Trying to keep in mind simple though.
So that is where we are now. Glad I am doing this now as the actual track wont happen until at least next year. So I have plenty of time to tweak.
Edit: this shows the new straight to break the s curves