Cliff Jennings said:
Colin Criswell said:
On the switching layout our club has and bring to our module events has a transformer that can be set at a slow speed so the locomotive does not run off the track and will not harm the bumpers at the ends of each siding. We also use a toggle switch for the forward and reverse. This way the kids only have to use the toggle switch to move the locomotive. Another thing we use is hook and loop couplers. By giving the operator (kid) an old credit card or hotel card they can slide it down between the 2 cars that they want to uncouple and move the other car away. The switching layout is not a timesaver, but does have a main line and 3 sidings. 2 sidings can hold 2 cars max. and the other 3 cars max. The mainline will only hold the loco and 2 cars. We also use small cars like the Hartland mini cars and an Aristo Lil Critter for the motive power. There are 6 cars on the various sidings when the child starts. The cars are all numbered. They then pull 3 cards from a deck of 6 cards. This tells them the cars they have to pick up and in what order. So with the mainline lining up with the straight siding that will hold 3 cars it makes it a challenge to clear that track and get the cars in order to have the loco and 3 cars on that track. We have been using this switching module for over 10 years and it has been a big success with the little ones at the events. It was originally made for the Boy Scouts Scout-O-Rama and is one requirement for their Railroading Merit Badge.
Edit: I wish I had a picture of it. The next time we have it up, I will take a picture.
I love the idea that a simple model railroad setup could serve as a fun instructional tool for young people, for over a decade.
Amen