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    • March 15, 2017 4:16 PM EDT
    • I got it figured out.  


    • March 14, 2017 4:10 PM EDT
    • I have added a second location lumber yard and meat packing.  So far it has not been a problem.  The only time that JMRI put a car at each location, the next round, it picked them both up.

      I have two cars that have not moved in some time.  The build report says no moves left.  How do you change the default from 5 to say 10?


    • March 8, 2017 7:52 PM EST
    • Thank You:  That is what I thought.  I have one place that I may try it.


    • March 8, 2017 6:40 PM EST
    • Jay Root said:

      I have a question on the willow hill siding.  In JMRI are the 5 locations entered as individual spurs?  This will cause many head aces with pickup and setouts.



      Yes, There are 7 'spurs' on the Willow Hill Industrial Track. JMRI knows it simply as the town of Willow Hill and each of those spots are a spur in the software, but in reality just a single track.  This was done intentionally to add a level of difficulty to this very small indoor railroad.

    • March 8, 2017 11:32 AM EST
    • Well, Jay, that's where all the fun comes in. (not to mention the head scratchin).

      I have a spur in Hesperus with 5 industries on it. 

      In the bottom left is Chandlers Mercantile, then Bergs woodworking(next blue building), further down is Golding Freight(the 2nd red building), Vaggiano's Pawn Shop, right next to it, and at at the end of that spur is Coal Creek Lumber Co.

      If cars are set at Goldings and Vaggianos, and other cars have to be set out at the lumber co, then those cars at Goldings and Vaggiano's have to be moved, usually out on the run around track behind the depot. Then put back to their original location once your done at the lumber co. 

      Another "headache" would be getting cars into Chandlers if there are cars sitting at Bergs. It's up to the engineer and conductor to figure what moves to make.


    • March 8, 2017 10:13 AM EST
    • I have a question on the willow hill siding.  In JMRI are the 5 locations entered as individual spurs?  This will cause many head aces with pickup and setouts.



    • March 7, 2017 6:57 AM EST
    • I have tried to figure all of that out in advance and added instructions where needed...

      However, sometimes it just makes more sense to do it differently. Since part of my RR is a balloon track, it's possible to go West and end up going East   Another reason why the track direction is labeled in a few places.

    • March 7, 2017 3:23 AM EST
    • All JMRI does is tell you what cars go to which industries and what cars get picked up. It's up to you to figure out how to get them in and out. Which can be a real head scratcher sometimes.

      There is a place on the manifest where you can add instructions.

    • March 7, 2017 12:24 AM EST
    • Hey John, thanks for posting. Lot's of information here and it looks like fun. A question for you. Does JMRI designate when you must "shove" a line of cars or are you doing it manually somehow?

    • March 6, 2017 4:33 PM EST
    • Found this plan.  Again, not totally accurate (not all was built) but it gives an overview of the older section...


      In reality, all of this is there except the second, third and fourth track from the left.  That is where the town of Honey Grove sprung up.

    • March 6, 2017 4:28 PM EST
    • Well, if you really want your head to spin, go read all 6 pages of the expansion build log at

    • March 6, 2017 4:24 PM EST
    • Well, Pogo, I gots a real headache now tryin' to thinks too hard. I gotta go lie down so's my eyes can uncross..

    • March 6, 2017 4:24 PM EST
    • And a track plan. Again, not exactly as built, but close.  I finally quit using the software and started laying track to get my final configuration.



      EDIT - This plan does not have the older section on it.  Not sure I have one with everything.

    • March 6, 2017 4:21 PM EST
    • Oh, and then there is the rest of the RR.  This one is 8 years old, but basically correct.  Not sure where the current one is...


      This was the entire railroad a few years ago before Willow Hill was expanded...

    • March 6, 2017 4:13 PM EST
    • John Passaro said:

         Okay, Jon, I didn't understand ANY of it......I love it but I didn't understand it!!

         Do you have a track plan you could publish so I can get some idea where all the tracks are in space so it doesn't look like controlled chaos to me?

         Disclaimer: my rail yard has never gotten to the functioning point of switching even ONE car.

       edit: and by the way, what are those ropes for????


      Ropes? - Give them enough rope and they will hang themselves.

      Actually, they came from the previous homeowner who was in construction and had sticky fingers. I have no idea what I will ever use them for, but I hate to throw them out.  They are pretty old, might be hemp?


      Track plan -  Still looking for the closest one to what actually got built, but here is the as-built schematic...


      EDIT to update the diagram I found the current version. Only difference now is McCown's is 3 spots and there is a new Coal Dock between the LCL Dock and the Passenger station.

    • March 6, 2017 2:55 PM EST
    • John Passaro said:

      Do you have a track plan you could publish so I can get some idea where all the tracks are in space so it doesn't look like controlled chaos to me?

      Most of the time it is just "controlled chaos".................



    • March 6, 2017 5:13 PM EST
    • Pete Riches said:
      ... which has front/rear facing green lamps, and red lenses to left/right,

      And in real life here, there was what the Pennsylvania RR did, and what everybody else did.

      Which makes really interesting that the Pennsy was sometimes called "The standard railroad of the world"

      PRR used class/marker lamps at ends of pilot beam and at rear corners of tender, example,

      And sometimes, those 4 locations plus 2 more one each side of smokebox,

    • March 6, 2017 5:04 PM EST
    • Pete Riches said:
       Nothing remotely like it over here.

      Brings to mind in 1980s when I had ordered some Hornby steam locos from a place in New York, a little Southern 0-6-0T wouldn't run so I called the store's service department.

      me - It's not running, no life from the motor at all.

      them - "Does the headlight come on?"

      me - It's British.

      them - ... ??????????????????

      I was amused.

    • March 6, 2017 4:04 PM EST
    • Since the Aristocraft Little Critter is not a model of a real prototype, I guess anything goes.  If I remember, they use An RS-3 hood shell which probably has some marker lamps (just lenses) in some protruding mounts.  Aristo probably just put whatever lenses they had available in them.

    • March 6, 2017 2:59 PM EST
    • Green marker lamps are used to signal a second section will follow that may not be noted in a timetable. Flags of steel or cloth may be used during daylight hours.