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    • June 5, 2020 2:32 PM EDT
    • I have seen this when I had set "Aggressive" mode for scheduling. "Normal" mode seemed to fix it. Also, note that a location can be listed twice for one stop, the first with pickups only, the second with setouts only. I have found that useful.

    • May 25, 2020 9:26 AM EDT
    • When the Bachmann trolley motor block fails, replace it with the USA trains motor block, add weight and pull a second dummy trolley.

       

    • May 23, 2020 11:31 PM EDT
    • Using a lgb reverse loop pair as the signal tracks I wired up the reverse unit and powered it up. It worked perfectly and the switch Is the 10x multiplier. Set up a test track and ran my new climax loco on it. It will be used for my trolley that will run from Dartmouth to New Bedford. It originally ended on the Dartmouth/Westport line at the Lincoln Amusement Park. My goal is to have it run the width of my layout disappearing into a tunnel heading back to New Bedford. The trolley ran down the middle of rte. 6 and my dad road it as a kid. I have a Bachman trolley that will be running the route.

    • May 22, 2020 11:58 PM EDT
    • Thanks Dan, the 0090 directions explain the jumper but this version has a switch and I was curious if this switch does the same as the jumper and changes the time multiplier or does something else.

    • May 22, 2020 8:14 AM EDT
    • If I remember correctly the jumper is a X10 multiplier for time on the 0090 unit.  I only have the parts diagram, not the user manual.

    • May 21, 2020 10:22 AM EDT
    • Picked this up the other day with a bun of stuff. It appears to be the early 0090 unit but a different variation from any directions I can find. While it has only one pot, it has a black switch that I cannot find use directions for. Ive seen the directions for increasing time by moving the red jumper but no switch. Does the switch increase the time also like the jumper? Any help would be appreciated. Also, I assume I can easily make my isolation end tracks using 5403 diodes. Where does everyone buy their diodes and resistors?

    • April 25, 2020 4:32 PM EDT
    • Dennis,

      Though not exactly Revo DCC, you may be able to glean similar techniques to try when looking at non DCC material, such as on Paul Norton's site.

      Yes, I agree with you about a good step by step guide.  I attempt to do that with various topics in my "vignettes" hosted for me by Greg E. on his website. 

      When you figure out what you need to make things work, it would be very much appreciated that you post a thread with your step by step guide.

      Thank you,

      -Ted

    • April 25, 2020 2:11 PM EDT
    • Thanks, Ted.  I've examined the Revo site several times and downloaded what applied.  Has not helped at all.  Greg always has interesting information, I've look through some of it, but it deserves a re-visit for this purpose now.  I saved Paul Norton's information.  Initially, I wonder if it applies to the non-DCC version of Revo, but I need to read more, carefully.  Precision RC's page seems to apply to hardware I do not use.  So this is all a start;  I know that at some point we are all beginners, and I'm personally feeling that with myself on this.  I wish I could find a sensibly written, "quick-start," step-by-step guide.  Maybe I'm asking too much.  Thanks again.

    • April 25, 2020 1:26 PM EDT
    • Dennis,

      If you had not already done so, the following resources may be of help:

      Precision RC Train Engineer Revolution Support (requires log-in to download manuals):
      https://www.revoelectronics.com/blog/

      Paul Norton's Revolution Throttle Tips
      http://ovgrs.org/the-trains/radio-control-train-engineer-systems/revolution-throttle-tips/

      Precision RC's Linear Base Station:
      http://trainelectronics.com/RevoElectronics/LinearBase-USB/

      Greg Elmassian has many different "pages" about the Revolution that can be searched for on his website:
      https://elmassian.com/index.php/search-mainmenu-5?searchword=Revolution&searchphrase=all

      -Ted

    • April 25, 2020 12:48 PM EDT
    • I have Revolution's new 59xxx series DCC system.  Hand held transmitter and the little, "receiver," that installs between battery pack and the decoder of one's choice.  Got it working for a new little lokie I built up.  Works good.  Not that Revo's, "manual," was much help, because it wasn't.  Got it going half by guessing.  Now I'm trying to set up a second locomotive.  Moved the receiver over to new lokie.  I did find I had to dig up an old Revo linking cable and button, because none came with the transmitter when I bought it.  Manual says nothing about having to have or use that.  All guesswork.  Worst manual I've ever seen.  

      So....has anyone turned up a step-by-step document that tells me how to get my second locomotive going?  I can enter it's cab and name, but cannot get anything set up as second locomotive.  My manual that came with the unit says, "tentative," and no newer version can be found.

      Any help/tips would be appreciated,

      Dennis in E WA state  

    • March 8, 2020 7:31 PM EDT
    • Andy Clarke said:
      Rooster ' said:
      Andy Clarke said:

      Jon, I just multiplied the scale 45 ft times how many cars I wanted on the siding then added another 5 ft and used that number..

      That's a LIE as you cannot multiply anymore !

      I cheated.. I used a cal-cu-lum-a-tor..  I think that's what they call them new fangle things...       

       

       

      Cuz ewe R dum!

    • March 8, 2020 7:21 PM EDT
    • Andy Clarke said:
      Rooster ' said:
      Andy Clarke said:

      Jon, I just multiplied the scale 45 ft times how many cars I wanted on the siding then added another 5 ft and used that number..

      That's a LIE as you cannot multiply anymore !

      I cheated.. I used a cal-cu-lum-a-tor..  I think that's what they call them new fangle things...       

      Just be careful how you do that math!

      Edit:  Cool, I found a higher resolution version!

    • March 8, 2020 7:11 PM EDT
    • Rooster ' said:
      Andy Clarke said:

      Jon, I just multiplied the scale 45 ft times how many cars I wanted on the siding then added another 5 ft and used that number..

      That's a LIE as you cannot multiply anymore !

      I cheated.. I used a cal-cu-lum-a-tor..  I think that's what they call them new fangle things...       

    • March 7, 2020 8:01 PM EST
    • Andy Clarke said:

      Jon, I just multiplied the scale 45 ft times how many cars I wanted on the siding then added another 5 ft and used that number..

      That's a LIE as you cannot multiply anymore !

    • March 7, 2020 7:50 PM EST
    • Jon, I just multiplied the scale 45 ft times how many cars I wanted on the siding then added another 5 ft and used that number..

    • March 7, 2020 6:30 PM EST
    • Sounds good. Are you using what they are supposed to be, or actual measurements run through scale conversion?  Either way will work so long as you have just a little slack space.

    • March 7, 2020 3:37 PM EST
    • Ken, I'll try that, see if that works..

      Bruce, I haven't gotten into any of the actual reports yet...

      Jon, All my cars are mostly 40ft cars, so I use 45ft as car length to figure out spur lengths..

      I do have a few aristo 2-bay covered hoppers that I equate to 30ft..

       

      Yall's comments and advise do help, and is much appreciated..          

    • March 7, 2020 2:21 PM EST
    • One thing that caught me was coupler allowance. If you say a car is 50 Foot; the program needs 54 feet of spur to spot it.  I tend to enter my spurs about 1/2 car longer than they actually are.

    • March 7, 2020 1:48 PM EST
    • Andy Clarke said:
      Jon Radder said:

      Un-Check the Preview box at the bottom of the list of trains. The Preview button will change to a Print button.

      EDIT to add:  I'm real interested in how this works out for you.  I have been struggling to get the program to build trains that follow the pretzel logic in my head as to what cars should end up moving where. I'm also seeing it move the same cars all the time while leaving others sit forever.

      The manifest printing went without a problem...

      Looks like I'll have the same struggle building trains as you, Jon...

      The first train built great...  However, any subsequent trains are all messed up..

      They would only move one freight car..  Tried 4 different trains and all the same thing, only one car..

      Going to have to go read the manual..  

       It could be those pesky penguins!   But, more likely something that will show up in the log.   If I recall correctly, I ended up changing spur lengths and train sizes to get things to work correctly.   There's some trial and error (mostly errors for me. )